Infinity Ward dev questions sandbox gameplay
Gameplay must come first, says Collier
Speaking in an interview with IGN Australia, Infinity Ward head Grant Collier has revealed some surprising and controversial thoughts on sandbox gameplay and environmental destruction. The developer are behind the successful Call of Duty series, and are presently working on number four: Modern Warfare.
While Collier acknowledges the present trend for 'sandbox' (free-form) gameplay, and highly interactive and malleable environments, the developer is of the opinion that these fashionable traits can sometimes be bad for gameplay; despite their present popularity.
"Everyone right now is demanding sandbox gameplay and total destructibility. We personally don't think that it's that fun, I mean, 'go anywhere! Do anything!' That's just - I think it's a buzzword, it's a badge, it's a bullet-point option… And total destructibility, you can really ruin the gameplay," Collier expalined. "There's so many spectacular moments that you have when you funnel the action into certain corridors… So I think right now it's a fad, and the fad will pass, we're not going to be bite on in it - we want the game to be fun first, and destructibility comes second."
A refreshingly honest and brave take on matters from Infinity Ward? Call of Duty 4: Modern Warfare should help us decide. More as we get it.
