Each TitanFall map will have its own multiplayer mode
It appears that Respawn Entertainment are taking a new approach in designing the maps that will feature in their new shooter TitanFall.
Instead of featuring an array of multi-purpose maps that will be reused for different multiplayer modes, TitanFall's maps will each have their own mode meaning that each map will be much more suited to that particular type of engagement.
TitanFall's producer, Drew McCoy said, "The campaign plays the levels with their missions in a specific order to tell the story," Titanfall's Producer Drew McCoy revealed. "Each campaign level has its own game mode - it's not like you'll play Attrition, then another time you'll play a different mode. In the campaign, Angel City is Attrition. That's the story for that level."
"When you first start the game you will play campaign multiplayer,” McCoy contuned, “which takes the bits and pieces you're used to having in single-player, like a story and characters, and big moments that contextualise what you're doing - we're putting that into multiplayer."
Each map can be played without the campaign objectives though meaning that they can be reused for more traditional multiplayer but it is refreshing to see them take a new approach to multiplayer level design.
You can read what we though of TitanFall here. It will be released on March the 11th in North America and march 14th in Europe and the UK on Xbox One, Xbox 360 and PC.