Romero still believes that PC is the superior gaming platform
John Romero, the man behind the games that defined the FPS genre, has been giving his thoughts on the battle between console and PC gaming and why the PC is willing.
Romero believes that with the advent of free-to-play and ridiculously cheap games on Steam PC gaming is delivering console gaming a sound thrashing even going so far as to say that free-to-play gaming on PC has"killed a hundred triple-A studios".
"The problem with console is that it takes a long time for a full cycle,” he explained. “With PCs, it's a continually evolving platform, and one that supports backward compatibility, and you can use a controller if you want; if I want to play a game that's [made] in DOS from the '80s I can, it's not a problem. You can't do that on a console. Consoles aren't good at playing everything. With PCs if you want a faster system you can just plug in some new video cards, put faster memory in it, and you'll always have the best machine that blows away PS4 or Xbox One."He went on, harking back to id Software's incredible success with the shareware model.
"With PC you have free-to-play and Steam games for five bucks. It's a different form of monetization than Doom or Wolfenstein or Quake where that's free-to-play [as shareware]. Our entire first episode was free - give us no money, play the whole thing. If you like it and want to play more, then you finally pay us. To me that felt like the ultimate fair [model]. I'm not nickel-and-diming you.
He added comparing shareware to the current freemium model, "I didn't cripple the game in any design way. That was a really fair way to market a game. When we put these games out on shareware, that changed the whole industry. Before shareware there were no CD-ROMs, there were no demos at all. If you wanted to buy Ultima, Secret of Monkey Island, any of those games, you had to look really hard at that box and decide to spend 50 bucks to get it."
Thanks GamesIndustry International.