Ferrago: How many weapons will we get to grips with and can you elaborate on their originality?

AL: Weapon took us a pretty long time and has more or less brought our creative design into life. There will be 10 types of weapon and 3 types of grenades in the game ranging from quite standard to unique. For example, the game’s arsenal will include a battle knife, a carbine, a shotgun (that has actually never changed its shape over the centuries), a heavy 6-barreled machine gun with a laser pointer, a flamethrower, and a rocket gun.

There are also energetic and plasmatic weapon types of incredibly great impact based on non-human technology – a special for higher-rank enemy. We have worked hard on weapon design placing main emphasis on its aesthetic appearance and trying to make it realistic and different from common examples.

Ferrago: From the screenshots this game looks amazing. Will you tell us some more about the engine and what it is capable of. I gather this is all your own work.

AL: The X-Tend Engine has been completely developed by our own programmers. It uses the latest features and capabilities of 6th generation video cards.

Ferrago: Will Kreed require a monster rig to get the most out of it’s lush graphics and how well will the lower spec gamer be catered for?

AL: For optimal gameplay with every option included KREED requires a PIII-1000 Mhz, 512 Mb ram, and a 6th generation video card (ATI Radeon 8500, GeForce 3). But this doesn’t mean that the number of those able to play ÊREED will be limited. One could play even with minimum requirements - PIII-600 Mhz, 256 Mb ram, and a 5th generation video card. Though it’s most likely that some visual features won’t be activated in that case.

Ferrago: Will you be licensing out the engine, and what sort of possibilities are there for the mod community to adapt it?

AL: Until the engine is ‘settled’ and we get a set of development utilities suitable for independent users it’s too early to discuss licensing.

We are utterly interested in a mod community but so far we can’t say anything for certain. In the future it might become possible to actually add both partial and complete changes to the game up to creating one’s own original product. Any owner of KREED will be able to partially alter the bot set, weapon, or even bot behavior without actually changing the code of the game.