Mathieu Ferland (Ubi Soft) on Splinter Cell
Ferrago talk at length with the Producer of Tom Clancy's most anticipated game yet.
Ferrago: Can you divulge to us some the weapons and gadgets our lone-Spy will be using?
MF: The game is more focusing on gadgets than on weapons. The primary weapon (a modified version of the F2000) is equipped with a launcher that will allow Sam to shoot small cameras that stick to walls or objects that will give information to Sam about the position of enemies or will give other critical information. It can also shoot non lethal devices like shockers that will knock down the enemy with an electric shock, a ring airfoil, or a gas grenade.
Sam can also use a laser microphone that will record conversations from long range. In order to see through doors before getting in, Sam can use either his snake cam (under the doors) or his heat vision goggles. Of course, Sam will acquire those gadgets and weapons gradually through the game.
Ferrago: How will lighting and audio be used to create tense and atmospheric moments in the game?
MF: It gives a very good feeling and stressful moments when you’re hidden in shadows and that a guard passes besides you without being seen… especially when you’ve got in position at the perfect timing to switch off a light that will make the guard go crazy. Music also provides incredible feeling as it changes according to the actions of the player. This will make for some nice surprises…
Ferrago: Why do you view the use of stealth in Splinter Cell as a progression in the genre, and why will this ensure the game is a must-have for action fans?
MF: It provides a freedom of action that the player didn’t have in previous titles of the franchise. Also, the game introduces moves and gadgets never seen in a video game before. The player will feel smart when achieving an action, but now, he also needs to decide the level of risk he wants to take and push his stress to his own limits at every minute.
Ferrago: Finally, when can we hope to be savouring the delights of Splinter Cell?
MF: Fall 2002.
Ferrago: Thanks for your time.
