Matthew Hopwood of AGB Games on the Amazing WFR Engine
Apparently, it can bring Quake to the Game Boy Advance in true-3D. Wow.
What are your plans for the engine; other than its continued development? Are you working on any actual games or do you plan to license the technology? Is a Quake game a real-possibility?
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Mat: We have a dozen game proposals that all utilise OHE, WFR engines or a combination of both. We hope to either place some of these projects with a publisher or work on publisher specific titles that utilise our technology. As far as licensing to other developers goes, that is something we are considering.

I gather the engine can also be used for other hand-held devices such As PDAs; how does the technology scale between this and the GBA? What are the various advantages and disadvantages of each platform?
Mat: As an example, a Pocket PC version of any products that we create using our technologies will differ in the following ways:

Our technology has been designed with scalability in mind from the start, so upon the advent of GBA2, we simply switch up the parameters of the renderer and all our current tech and games will run using the better capabilities of GBA2.
