UFO: Aftermath is a game promising a compelling sci-fi story. It combines global strategy with small squad tactical combat, as the player fights an alien invasion. Tactics and will blend with elements, and unique mix of genres is promised. Ferrago spoke with the developer Altar’s spokesman Jiri Rydl to find out more.

Ferrago: Tell us little about the story behind UFO: Aftermath.

JR: The day after tomorrow, a giant spacecraft approaches the Earth. Silently it hovers ominously over the world, and begins to release great clouds of spores into the upper atmosphere. Rapidly multiplying, the spores soon darken the skies, and before long obscure the sun completely. In later days, this period will be known as the ‘Twilight’.

Having reached critical mass in the skies, the spores begin to rain down, and over the course of several days, begin to clog the streets, rest on water, smothering people in their homes, and burying animals in the wild. During the ‘Nightfall’, as it would come to be called, most of the higher life forms on the earth were wiped out.

During the Twilight, all human responses were futile. Choosing caution over aggression, the governments of the world didn’t realize how quickly the end could come, and were buried alongside those that they governed. A few, however, did survive, sealed in underground bases with stocks of food and oxygen. After several weeks, the spores seemed to have disintegrated, decomposing and settling into the soil. The world seemed safe again, for a time. This is where you come in: you must gather together the remaining peoples of the planet, find out what has happened, and, if possible, get your revenge.

Ferrago: The game play featured in UFO appears to blend several genres – tell us more about this.

JR: UFO: Aftermath is squad based tactical strategy game set in a post apocalyptic world.

Ferrago: ..and the various elements of this gameplay?

JR: UFO: Aftermath consists of two main parts: the strategic one and the tactical one. In the strategic part of the game, you must manage your bases, interceptions, and squads. Here you have to fight with biomass – a slimy, tangled mass creeping slowly across the whole of the world.