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This week's releases
We give you an outline of the week's big releases
February seems to be insanely busy with games releases this year so we thought we'd help you out bu highlighting the big ones for you.
This week is especially busy with no less than three big games hitting stores. The first big release of the week sees the return of Jackie Estacado and his murderous demonic symbiote in The Darkness II.
Digital Extremes, the guys behind things like the PC version of Homefront, have been given development duties on the game this time around due to Starbreeze being deeply involved in their FPS reboot of the Syndicate series. Their take on the series promises a much more action-oriented take on the series with a new cel-shaded art style help emphasise the game's comic book roots. The Darkness II is out on PC, PS3 and Xbox 360.
Next up is Kingdoms of Amalur: Reckoning, the first offering from former MLB star Curt Schilling's 38 Studios. This is a rather large action RPG that draws on influences from Fable, Oblivion and definite hints of some of BioWare's work too. This has already surprised a lot of people and it looks like it could be an early hit this year. Again it is out for PC, PS3 and Xbox 360.
Final shout out goes to the Western release of the new title from the Persona team, Catherine. This follows the life of a young man named Vincent who is struggling to decide whether or not he is ready to make a long-term commitment to his girlfriend when he meets an exciting young woman called Catherine. The game really comes in two parts with Vincent's waking life being conducted in a bar and the choices and conversations carried out there influence how the game plays out. The second part of the game is a frantic puzzle-platform element as Vincent stuggles to survive his frenzied nightmares to brought on by guilt and fear of commitment. Catherine is exciting and intriguing and out on Xbox 360 and PS3.
All of this titles are out on Tuesday in the US and Friday in the UK.
Sony renames PSN the Sony Entertainment Network
PSN is 'repositioned' as a multimedia service
This week will see Sony rebrand their PlayStation Network service as the Sony Entertainment Network.
For PS3 and PS Vita users this will mean little more than a cosmetic change and it will remain the PlayStation Network for PSP users.
What is does do is help unify all of the non-gaming services that PSN offers like Music Unlimited and the Video Store under a less game-oriented name making things a little less confusing for users of other devices that are PSN-enabled such as Blu-Ray players and Sony internet enabled Bravia TVs.
Sony said in an email to existing PSN users, "This transition is based on Sony's goal to enhance its unique digital entertainment offering. As a series of these activities Sony started last September, PlayStation Network will be aligned with 'Sony Entertainment Network'. This helps us get closer to our goal of establishing a global comprehensive network platform of services across games, movies, music and more, all accessible from one convenient account."
Mass Effect series will go on... Probably...
BioWare urges Mass Effect 3 players to keep their saves
March may see the final conclusion of the battle between Commander Shepard and the Reapers but that doesn't necessarily mean that the Mass Effect story is over.
In fact BioWare have indicated to fans that it would probably be a good idea if they kept their save games from Mass Effect 3 just in case.
Mass Effect producer Mike Gamble told Official Xbox Magazine, "Without going down any specific path, you can think of many, many different areas throughout the [intellectual property], throughout the history, where there are large wars to be won, large battles to be had, and a lot of development to be done around where these races came from, how they came about."
He added, "It wouldn't be a bad idea to keep your ME3 saves. The future is wide open."
Mass Effect 3 launches its final defence of the galaxy on March the 6th in the US and March 9th in Europe on Xbox 360, PS3 and PC. The Xbox 360 version also features Kinect support allowing voice control of other members in Shepard's party.
Restructuring sees job losses at EA Canada and Black Box
Need For Speed and FIFA studios reshaping for digital gaming
EA has axed a small amount of jobs at their studios in Vancouver as they make the transition to focusing on digital titles.
Both EA Canada and Need For Speed: The Run developer Black Box have suffered staffing losses as part of their overall restructuring.
An EA statement explained, "EA in Vancouver is transforming its studio to align with EA's transformation to high-growth digital formats, including online, social gaming and free-to-play. As the BC studio makes this transformation, a small number of employees are being impacted while most others are being retrained, redeployed and rolling-on to new projects."
The statement goes on to highlight the successes of EA's operations in British Columbia saying, "Employees in our BC studio are learning new skills and working on digital games and services, and there are many examples. Developed at the EA Sports studio in Burnaby, the FIFA Soccer franchise represents the cutting edge of AAA gaming integrated with multi-platform extensions and online features. The Need for Speed World team in Burnaby is leading the digital transformation with 11 million registered players."
Thanks IndustryGamers.
Sony adds more features to the PS Vita ahead of Western launch
Vita gets video recording support and a GPS navigation app
Sony has included a raft of new features in version 1.6 of the PS Vita firmware update that launches this week in Japan.
Firmware 1.6 adds a new Google Map's style navigation app called Map to the PS Vita's home screen helping Vita users take advantage of it's GPS capabilities to avoid getting lost in the real world.
It also enables the video recording capabilities of the Vita's cameras and adds a Mac version of the PlayStation Content Manager software that was previously only available on the for the PC.
The final change is purely cosmetic as it erases all reference to PSN in favour of its new name, the Sony Entertainment Network.
Thanks MCV.
Things need to change at Sony says Hirai
New CEO faces his biggest challenge yet - saving Sony
The man who revived the fortunes of the PlayStation brand claims he will have an even bigger task ahead of him when he takes over from Sir Howard Stringer as CEO of Sony.
Kaz Hirai, the man who is soon to be king at Sony, believes that the Japanese electronics giant needs to seriously change its ways if it is to survive in the current climate.
Hirai told the Wall St Journal, "I don't think everybody [at Sony is yet on board with the changes], but I think people are coming around to the idea that if we don't turn this around, we could be sitting in some serious trouble."
He added, "I thought turning around the PlayStation business was going to be the toughest challenge of my career, but I guess not."
Hirai becomes the new president and CEO of Sony on the 1st of April. He concluded, "It's one issue after another. I feel like 'Holy s**t, now what?'"
First Modern Warfare 3 content drops dated for PS3
PS3 Premium Elite subscribers to get the new maps next
Activision has announced the release date for the first to content drops for Modern Warfare 3 on the PlayStation 3.
Premium Call of Duty Elite subscribers who play MW3 on their PS3 will be getting access to the first two multiplayer maps to be released for Elite users.
Liberation, an open sniper's haven set in a militarised interpretation of Central Park and Piazza, a tightly laid-out close-combat map set in an Italian seaside village will arrive on PSN to download on February the 28th an full month after the Xbox 360 release.
This is the first two drops on content in a plan which will see Call of Duty Elite subscribers fans drip-fed DLC until September. The content will also be available in packs later on this year for those who haven't signed up to the Premium Call of Duty Elite package.
17 core titles to save THQ's skin
Can core gaming save the troubled publisher?
THQ has outlined the new core titles that they hope will help the company's ailing fortunes.
There are 17 titles in all, beginning with this month's release, UFC Undisputed 3 running into 2014 which will hopefully reverse the damage done by the expensive failure of THQ's uDraw tablet device and a slew of poor children's titles.
2012's other releases are their action RPG sequel Darksiders II, the newly announced RPG South Park: The Game and their annual WWE title.
Metro: Last Light has been pushed into the beginning of 2013 and now joins Tomonobu Itagaki's The Devil's Third, and two more unannounced core projects (one of those potentially being another WWE title).
Currently slated for 2014 are the first of Guillermo Del Toro's collaborations with Volition, inSANE, Homefront 2 at Crytek, Patrice Desilet's project at THQ Montreal, one unannounced title by Turtle Rock Studios and another four unannounced titles based on THQ-owned IPs. Also in the pipeline is the Vigil-developed MMO Warhammer 40K: Dark Millenium.
Thanks MCV.
Epic: There has to be a big jump to the next generation of consoles
Sweeney wants the best hardware possible for the PS4/Xbox 720
Epic Games' CEO Tim Sweeney has called on Sony and Microsoft to really step up their game with the next generation of console hardware.
Sweeney unequivocally wants a "dramatic" improvement in hardware performance over the PS3 and Xbox 360. He also described the extended life cycle of the current generation as a bit of a mixed blessing.
On the next generation Sweeney said, "With each generation, we think really deeply about what it's going to take to fundamentally distinguish it from the previous generation. We dont want it just twice as good. We want it dramatically better. We fight really hard with our partners to get there. We do our part on the software side. ... we do that with each generation. Some of the conversations you will hear about, but these are also going on the behind scenes. The conversations happen across the board, not just with the console makers."
"On the game side, it's been really great for our business," Sweeney explained about the current gen. "We have been able to ship three Gears of War games on the same generation of hardware, each one with dramatic improvements over the last and a two to three-year development cycle. So it's been a very good thing for a game business today. With each new title, there is a bigger and bigger Xbox 360 installed base of users, so the games can sell more. On the other hand, it gets harder to generate the same excitement from the same hardware. That is when the new hardware is justified. But then you reset the installed base to zero and it's a lot harder to sell a lot of games again."
Even though Nintendo's Wii U is out at the end of this year and rumours have pointed to announcements from Sony and Microsoft at E3 both platform holders remain insistent that there will be no new home hardware from them in 2012.
Thanks VentureBeat.
THQ needs a partner for Dark Millennium to see a release
Costs and risk of Dark Millennium are a bit too much for THQ in their current state
THQ has admitted that they will need help to get their ambitious new MMO, Warhammer 40K: Dark Millennium to market.
CEO Brian Farrell revealed to investors that the development costs and potential risks involved with the game mean that they will need to find a partner to help release Dark Millennium.
Farrell explained: "While the game in development promises to be a high-quality consumer offering, because of the large financial commitment and associated risks, we are being realistic about our resources and we are actively seeking a partner for this compelling MMO."
Dark Millennium has been on the radar since 2007 with Vigil finally showing off some gameplay footage last year. It is now not expected until 2014 at the earliest - if THQ can find that essential publishing partner that is.
Thanks GamesIndustry.biz.
240 job losses at THQ, CEO takes a pay cut
Restructuring to take effect by the end of March
THQ's restructuring seems to be taking its toll and despite the success of Saints Row: The Third hasn't delayed the need to cut staff.
240 staff will be axed by the 31st of March outside of THQ's development staff and the CEO Brian Farrell will be taking a one year 50 percent pay cut (from 718,500 USD to 359,250 USD).
This is all part of THQ's restructuring plan to refocus their attentions on core games in an attempt to reverse their fortunes and hopefully stave off a potential NASDAQ delisting if the share price doesn't rise above 1 USD by the summer.
On initial examination refocusing on core gaming might prove a shrewd move for THQ as their numerous family and kids licenses have failed to score any kind of success whereas Saints Row: The Third has managed to shift 3.8 million copies and is projected to break the 5 million mark in its lifespan.
Thanks Edge Online.
Alan Wake's original nightmares set free on PC this month
With 3D support, better graphics and all the DLC
Remedy Entertainment and Nordic Games have partnered up to finally bring Alan Wake to the PC.
The new PC version of Alan Wake will also include the original Xbox Live downloadable content, The Signal and The Writer and has been refined to support all the features that PC gamers have come to expect like scaleable graphics, choice of aspect ratio between 16:9, 4:3 and 16:10, full support for both Nvidia and AMD stereoscopic 3D technologies and quad core multithreaded processors. It also adds some requested modes including a hide-HUD mode to increase the immersiveness of the experience.
Remedy's Markus Maki said, "We've done our best to do justice to the PC version and do things the way they should be done for PC. The PC version looks absolutely beautiful. Were bringing the game to life in a whole new way."/p>
Alan Wake will launch or PC on Steam on February 16th with releases on other digital platforms due soon after. A retail version is also in the pipeline.
Co-op saved Syndicate from the Online Pass
Syndicate only the second EA title not to feature the Online Pass in 2 years
Those looking forward to Syndicate's FPS return later this month will be relieved to find out that it will not be featuring EA's Online Pass.
EA has revealed that, because Syndicate only features co-operative multiplayer, they have decided not to include the Online Pass in order to get as many people as possible enjoying the multiplayer.
Jeff Gamon from EA Partners explained, "We want as little resistance or barriers to entry as possible. The co-op is equal billing in this. We wanted everyone who owns a copy of the game to have access to the entire product. Under normal circumstances it would have had an Online Pass, but because it didn't have competitive multiplayer and because we wanted as many people as possible to be playing co-op, we got away with it. Maybe another reason for not having the Online Pass is we were confident in the scope of the online game... To progress your character and upgrade a few weapons is a heap of content. That and the single-player campaign means hopefully we won't see much in the way of early second-hand sales and rentals."
Syndicate returns to the market on PC, Xbox 360 and PlayStation 3 on February the 24th. The co-op demo is currently available to download on PSN and Xbox Live but hurry if you want to try it as it is only around for a limited period.
Thanks Eurogamer.
Soul Calibur gets its own equivalent of Mount Rushmore... Kind of
Pyrrha and Mitsurugi immortalised in Swedish granite
That's right, to celebrate the launch of Soul Calibur V Namco Bandai have had two characters from the series' latest effort into the side of a mountain.
New character Pyrrha and series favourite Mitsurugi have had their likenesses carved into the granite face of a mountain near Tanum in Sweden.
The master stonemason in charge of the engraving, Goran Andersson said, "This is the by far most complex and detailed engraving I have ever performed, but it was very fun to do."
The engraving is located close to a UNESCO-protected world heritage site filled with Bronze-Age stone carvings.
Origin and Star Wars: The Old Republic do well for EA in 2011
1.7 million playing The Old Republic
Towards the end of 2011 Origin and the launch of Star Wars: The Old Republic kept EA looking pretty healthy for this financial year.
Origin, EA's rival service to Steam managed to rack up 100 million USD in sales for EA from 9.3 million customers. This may not quite be the 40 million customers that Steam sees but it is an impressive start for EA's fledgling digital service.
Star Wars: The Old Republic didn't do too shabbily either selling 2 million copies since launch just before Christmas. More importantly, it hasn't lost too many of those customers yet with 1.7 million active subscribers and more joining all the time.
That's not all for EA in this financial year as they have still to launch Kingdoms of Amalur: Reckoning (due next week), Syndicate (which arrives at the end of February) and the game everyone has been waiting for, Mass Effect 3 (which is ready to drop in the first full week in March).
Thanks GamesIndustry.biz.






