GC 2010: Sony Press Event
Sony don't pick up the phone
The Move controller and its accompanying Navigation sub-controller are themselves surprisingly lightweight but well constructed, with the sub-controller similar in feel to the Wii's Nunchuk, while the slightly more ergonomic Move wand seems even lighter than the Wii Remote.
In terms of reaction to Move, we're finding it to be a little hit and miss. And we're not alone. Stuff like The Fight, Sports Champions, SingStar Dance and Virtua Tennis 4 are all fairly straightforward and seem to respond well to the extreme and obvious movements required to accomplish gameplay interaction (if you can get past looking like a spasmodic numpty). But things get a little more patchy when dealing with gentle nuance in, say, the Move-supported version of Quantic Dream's Heavy Rain. Quickly defeated, we place the controllers down and let someone else put the game through its paces. We are quickly relieved and distressed in equal measure to note that successfully knocking on an apartment door or putting a hand in a pocket can indeed be an exercise in absolute frustration. We're hoping this hiccup is merely beer-fueled ineptitude on our part, and not an example of tacked-on functionality.
Of course, the AAA big hitters are where most attendees are congregating, and we're pleased to report that the tutorial demo of inFamous 2 pretty much delivers on the promise of recent trailers and gameplay clips. It's prettier, slicker, more nimble, and much more polished than its predecessor - and that ain't no bad thing. You'll also be interested to note that the tantalising demo confirms that Cole's aesthetic styling has indeed reverted to the bedraggled city courier we came to love in the first inFamous.
Taking a moment to enjoy the finer things in life, namely football, it would appear Pro Evolution Soccer 2011 has its work cut out for it at this year's Gamescom. Regardless of Konami's 'this is our year' bluster, FIFA 11 is an intimidating beast of a game. The footballing crown is very much on EA's head and this year's update, while not so obviously different during our time on the pitch, shoves in a few extra shiny jewels thanks to even tighter controls, a new level of visual beauty, and always-excellent atmospherics.
The media briefing itself, when it finally kicks into gear, immediately confirms one of the above rumours as Sony announces new Move hardware bundles in sizes of 160GB and 320GB. Both will be available from October, with the 160GB model priced at 299 euros, while the 320GB will cost 349 euros (there's no comment on the future of the existing 120GB and 250GB units).
Focusing in on its commitment to PSN, other showcased services and features include the likes of MUBI, a new film streaming platform that will include on-demand and commercially supported content combined with social networking features. MUBI will be made available in 18 countries from October of 2010. The presentation then spotlights the latest incoming batch of PSP Essentials, which are apparently being released to help drive software interest towards Sony's portable console. We're thinking that, outside of Japan, it could certainly could do with the help.
It's 3D glasses time, and the 'wow factor' proceedings begin in subtle style courtesy of a new inFamous 2 trailer, which offers up (conveniently?) slow-mo in-game snapshots and the briefest snippets of close-quarter gameplay - all set to a sexy creole cover version of House of the Rising Sun. They don't show much, but the 3D effects sure are purdy. It also coaxes the first enthusiastic smattering of applause from the watching crowd.
Next up is Greg Goodrich, executive producer for EA's new Call of Duty rip-off... sorry, Medal of Honor reboot. Sporting a sexy beard, Goodrich claims he can't show the new game demo alone, and that he requires the assistance of someone with much more ability. Wow, he's going to roll out the cast of The Expendables, we think. But no, it's some guy from 'sports metal' group Linkin' Park - who we assume provide music for the game. Of course, we're suitably impressed, as is everyone else in the room.
The new 'Gunfighters' demo unfolds from behind the controls of an attack gunship as it blows seven shades of shit out of a mountaintop settlement in Afghanistan. It's unclear just how much control is being given regarding the gunship, but that's not really the point. The point, as the hapless terrorists are quite clearly finding out, is to die in spectacular fashion while blasting RPGs in the gunship's general direction. Our knee-jerk reaction? It's a fairly intense example of how to run up a swift ordnance bill, but it lacks variety and punch. Plus, call us pedantic, but the explosions look extremely poor. We like our terrorist culling to be authentic, if you don't mind.
